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Our Visual Effects (VFX) Program

Become a VFX Expert What Animatography Studio can do for you?

our process

Starting out as an animator with Animation Mentor isn’t just about nailing down animation techniques; it’s like diving into this awesome adventure where your imagination gets to play hero and your skills level up with every step. Picture this: you, fueled by determination and backed by seasoned mentors, bringing characters and worlds to life with each doodle and click.

VFX Course Syllabus (After Effects + Nuke + Houdini + Maya)

Course Overview

This intensive 8-month online VFX course by Animatography Studio is designed to train students in the core and advanced techniques of Visual Effects using industry-standard software: After Effects, Nuke, Houdini, and Maya. Structured in three progressive levels — Basic, Intermediate, and Advanced — the course covers Compositing, Motion Tracking, Green Screen Keying, FX Simulation, Matte Painting, and Showreel Development.

Basic Level (Months 1-2): VFX Foundations & Essentials
  1. Introduction to the VFX Pipeline (Week 1–2)
    – Overview of the VFX workflow in film & games
    – Interface & workspace setup: After Effects, Nuke, Houdini
    – Project organization and file management.
  2. ROTO & PAINT BASICS (Week 3–5)
    – Rotoscoping techniques in Nuke
    – Clean plate creation & object removal
    – Wire/rig cleanup
  3. MOTION TRACKING & MATCHMOVING (Week 6–7)
    – 2D and 3D tracking using After Effects & Maya
    – Camera solve and object integration
  4. GREEN SCREEN KEYING (Week 8)
    – Chroma key techniques using Keylight & Primatte
    – Spill suppression and edge refinement.
Intermediate Level (Months
3–5): Simulation, Compositing & FX Integration
  1. PARTICLE & FLUID FX – HOUDINI (Week 9–11)
    – Procedural effects: fire, smoke, water
    – Simulations and caching basics
  2. COMPOSITING PRINCIPLES – NUKE (Week 12–13)
    – Layering, color correction, and depth compositing
    – Working with AOVs and render passes
  3. MATTE PAINTING & DIGITAL SET EXTENSION (Week 14–15)
    – Photoshop + Nuke pipeline
    – 2.5D projection and camera mapping
  4. INTEGRATING CG ELEMENTS INTO LIVE ACTION (Week 16–17)
    – Lighting and shadow matching
    – Rendering with Arnold for compositing
  5. FX SHOT CREATION (Week 18–20)
    – Complete FX shot: explosion, debris, or environmental effect
    – Storyboarding and planning
Advanced Level (Months 6–8): Showreel, Polish & Final Project
  1. ADVANCED COMPOSITING & CLEANUP (Week 21–22)
    – Multi-pass compositing and advanced node workflows
    – Edge blur, depth haze, and integration tricks
  2. LOOK DEVELOPMENT & COLOR GRADING (Week 23–24)
    – Stylized vs photoreal grading
    – LUTs and cinematic looks
  3. RENDERING & FINAL OUTPUT (Week 25–26)
    – Optimizing VFX shots for delivery
    – Compression formats and publishing
  4. FINAL VFX SHORT PROJECT (Week 27–32)
    – Plan, shoot, and execute a complete VFX shot or sequence
    – Final showreel edit and professional portfolio prep
Final Deliverables
  1. 2 Clean VFX Shots (Composited & Tracked)
  2. 1 CG Integration with Live-Action
  3. 1 Full FX Simulation (e.g., Fire, Explosion, Fluid)
  4. Final VFX Sequence or Shot (30–60 seconds)
  5. Professional VFX Demo Reel & Portfolio Breakdown
  6.  

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