

To change the background click on the label bar and in the layer window select the style tab.
Choose a source from the background top tab then upload an image or pick a background color.

To add a layer, click the green plus button in the left sidebar and select the type of layer.
Select any layer and you can edit its content and style properties in the layer window.

Our Visual Effects (VFX) Program
Become a VFX Expert
What Animatography Studio can do for you?
Starting out as an animator with Animation Mentor isn’t just about nailing down animation techniques; it’s like diving into this awesome adventure where your imagination gets to play hero and your skills level up with every step. Picture this: you, fueled by determination and backed by seasoned mentors, bringing characters and worlds to life with each doodle and click.
Animation Mentor isn’t just a school; it’s a hangout for cool artists like you, all sharing stories and striving to tell tales through movement. So, dream big, create bigger, and let Animation Mentor be your ride-or-die partner on this wild journey to animation greatness.
VFX Course Syllabus
(After Effects + Nuke + Houdini + Maya)
Course Overview
This intensive 8-month online VFX course by Animatography Studio is designed to train students in the core and advanced techniques of Visual Effects using industry-standard software: After Effects, Nuke, Houdini, and Maya. Structured in three progressive levels — Basic, Intermediate, and Advanced — the course covers Compositing, Motion Tracking, Green Screen Keying, FX Simulation, Matte Painting, and Showreel Development.
Basic Level (Months 1-2):
VFX Foundations & Essentials
- Introduction to the VFX Pipeline (Week 1–2)
– Overview of the VFX workflow in film & games
– Interface & workspace setup: After Effects, Nuke, Houdini
– Project organization and file management. - ROTO & PAINT BASICS (Week 3–5)
– Rotoscoping techniques in Nuke
– Clean plate creation & object removal
– Wire/rig cleanup - MOTION TRACKING & MATCHMOVING (Week 6–7)
– 2D and 3D tracking using After Effects & Maya
– Camera solve and object integration - GREEN SCREEN KEYING (Week 8)
– Chroma key techniques using Keylight & Primatte
– Spill suppression and edge refinement
Intermediate Level (Months 3–5):
Simulation, Compositing & FX Integration
- PARTICLE & FLUID FX – HOUDINI (Week 9–11)
– Procedural effects: fire, smoke, water
– Simulations and caching basics - COMPOSITING PRINCIPLES – NUKE (Week 12–13)
– Layering, color correction, and depth compositing
– Working with AOVs and render passes - MATTE PAINTING & DIGITAL SET EXTENSION (Week 14–15)
– Photoshop + Nuke pipeline
– 2.5D projection and camera mapping - INTEGRATING CG ELEMENTS INTO LIVE ACTION (Week 16–17)
– Lighting and shadow matching
– Rendering with Arnold for compositing - FX SHOT CREATION (Week 18–20)
– Complete FX shot: explosion, debris, or environmental effect
– Storyboarding and planning
Advanced Level (Months 6–8):
Showreel, Polish & Final Project
- ADVANCED COMPOSITING & CLEANUP (Week 21–22)
– Multi-pass compositing and advanced node workflows
– Edge blur, depth haze, and integration tricks - LOOK DEVELOPMENT & COLOR GRADING (Week 23–24)
– Stylized vs photoreal grading
– LUTs and cinematic looks - RENDERING & FINAL OUTPUT (Week 25–26)
– Optimizing VFX shots for delivery
– Compression formats and publishing - FINAL VFX SHORT PROJECT (Week 27–32)
– Plan, shoot, and execute a complete VFX shot or sequence
– Final showreel edit and professional portfolio prep
Final Deliverables
- 2 Clean VFX Shots (Composited & Tracked)
- 1 CG Integration with Live-Action
- 1 Full FX Simulation (e.g., Fire, Explosion, Fluid)
- Final VFX Sequence or Shot (30–60 seconds)
- Professional VFX Demo Reel & Portfolio Breakdown