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Our 3D Animation Program
Become a 3D Animator
What Animatography Studio can do for you?
Starting out as an animator with Animation Mentor isn’t just about nailing down animation techniques; it’s like diving into this awesome adventure where your imagination gets to play hero and your skills level up with every step. Picture this: you, fueled by determination and backed by seasoned mentors, bringing characters and worlds to life with each doodle and click.
Animation Mentor isn’t just a school; it’s a hangout for cool artists like you, all sharing stories and striving to tell tales through movement. So, dream big, create bigger, and let Animation Mentor be your ride-or-die partner on this wild journey to animation greatness.
3D Animation Course
(Maya + ZBrush + Substance Painter)
Course Overview
This is an 8-month complete 3D animation course designed to teach students the entire 3D production pipeline using Autodesk Maya, ZBrush, and Substance Painter. The course is structured in three levels:
Basic, Intermediate, and Advanced, focusing on Modeling, Sculpting, Texturing, Rigging, Animation, Lighting, and Rendering.
Basic Level (Months 1-2):
3D Foundations & Essentials
- INTRODUCTION to the 3D PIPELINE (Week 1-2):
a) Overview of the 3D Animation Pipeline
b) Interface navigation in Maya, ZBrush & Substance Painter
c) Project setup and scene organization - HARD SURFACE MODELING – Maya (Week 3-5)
a) Modeling tools: Extrude, Bevel, Bridge, Insert Edge Loop
b) Creating objects: chair, sword, crate
c) Topology and edge flow - UV UNWRAPPING – Maya (Week 6-7)
a) Understanding UVs and texture coordinates
b) Layout optimization - BASIC TEXTURING – Substance Painter (Week 8)
a) Smart materials and basic textures
b) PBR workflow
Intermediate Level (Months 3-5):
Sculpting, Organic Modeling & Animation
5. SCULPTING – ZBrush (Week 9-11)
a) Dynamesh and subdivision
b) Sculpting anatomy basics: head, hands, torso
6. RETOPOLOGY & UV – Maya + ZBrush (Week 12-13)
a) ZRemesher and manual retopo
b) Multi-UDIM setup
7. TEXTURING ORGANIC MODELS – Substance Painter (Week 14-15)
a) Painting realistic skin, cloth
b) Hand painting vs smart materials
8. RIGGING BASICS – Maya (Week 16-17)
a) IK/FK, Skin binding
9. BODY MECHANICS ANIMATION – Maya (Week 18-20)
a) Walk/run cycles, weight and balance
Advanced Level (Months 6-8):
Acting, Lighting & Final Project
10. FACIAL ANIMATION & LIP SYNC – Maya (Week 21-22)
a) Expressions and dialogue syncing
11. LIGHTING & LOOK DEV – Maya with Arnold (Week 23-24)
a) Lighting setups and HDRI
12. RENDERING & COMPOSITING – Maya + AE/Nuke (Week 25-26)
a) AOV passes, compositing basics
13. FINAL SHORT FILM PROJECT (Week 27-32)
a) Full production pipeline execution
b) Showreel and portfolio presentation