

To change the background click on the label bar and in the layer window select the style tab.
Choose a source from the background top tab then upload an image or pick a background color.

To add a layer, click the green plus button in the left sidebar and select the type of layer.
Select any layer and you can edit its content and style properties in the layer window.

Our Z Brush Sculpting Program
Become a Z Brush Expert
What Animatography Studio can do for you?
Starting out as an animator with Animation Mentor isn’t just about nailing down animation techniques; it’s like diving into this awesome adventure where your imagination gets to play hero and your skills level up with every step. Picture this: you, fueled by determination and backed by seasoned mentors, bringing characters and worlds to life with each doodle and click.
Animation Mentor isn’t just a school; it’s a hangout for cool artists like you, all sharing stories and striving to tell tales through movement. So, dream big, create bigger, and let Animation Mentor be your ride-or-die partner on this wild journey to animation greatness.
Master Digital Sculpting for Characters & Creatures with ZBrush
Program Overview
This 4-month online ZBrush Sculpting program is designed for aspiring 3D artists who want to create high-detail characters, creatures, and props for games, films, and collectibles. Learn to sculpt from basic forms to production-ready models using ZBrush, with workflows for anatomy, hard surface sculpting, detailing, and retopology.
Basic Level (Month 1):
Sculpting Foundations
- ZBrush Interface & Navigation (Week 1)
– Understanding brushes, UI customization
– Dynamesh, Subtools, and project setup - Blocking Basic Forms (Week 2)
– Using primitives and ZSpheres
– Silhouette and volume building - Sculpting Human Anatomy Basics (Week 3–4)
– Head, torso, arms, legs
– Muscle groups and surface landmarks
Intermediate Level (Month 2–3):
Detailing & Complex Forms
- Sculpting Stylized & Realistic Heads (Week 5–6)
– Facial proportions, expressions
– Eyes, ears, nose, and mouth detailing - Creature & Character Design (Week 7–8)
– Fantasy anatomy, horns, tails, claws
– Exaggerated features and silhouettes - Hard Surface Sculpting Techniques (Week 9–10)
– Panel cuts, mechanical shapes
– Insert Mesh, Live Boolean, polish workflows - Surface Detailing & Texturing (Week 11–12)
– Alphas, noise maker, custom brushes
– Skin pores, wrinkles, fabric textures
Advanced Level (Month 4):
Polish, Retopo & Portfolio
- Retopology & Projection (Week 13)
– ZRemesher, manual retopo basics
– Projection and subdivision setup - Polypainting & Color Concepts (Week 14)
– Painting inside ZBrush
– Preparing texture maps for rendering - Rendering & Presentation (Week 15)
– BPR render settings, lighting setup
– Compositing renders in Photoshop - Final Sculpt & Portfolio Showcase (Week 16)
– Create a detailed hero character or creature
– Turntable video and presentation sheets
Final Deliverables
- One fully detailed Human or Creature Sculpt
- Anatomy Study Sheets
- Hard Surface Prop or Accessory
- High-Res Rendered Images
- ZBrush Sculpting Portfolio + Turntable Presentation